INTERFACE MOMENTS

The video above is the final compilation of six different interface moments that I explored. The assignment was to pinpoint a specific moment in an interface, determine a user’s motivation for interaction at that moment, and then combine that motivation with an attribute of experience.

My six moments are as follows:

  1. Motivation: To create; Experience: Macabre
  2. Motivation: To copy; Experience: Luck
  3. Motivation: To get money; Experience: Taunting
  4. Motivation: To maintain relationships; Experience: Camaraderie; Environment: Online social networking site (Facebook)
  5. Motivation: To maintain relationships; Experience: Camaraderie; Environment: Virtual Notes application (iPhone)
  6. Motivation: To maintain relationships; Experience: Camaraderie; Environment: Mac Dashboard; Blog (widget)