INTERFACE MOMENTS
The video above is the final compilation of six different interface moments that I explored. The assignment was to pinpoint a specific moment in an interface, determine a user’s motivation for interaction at that moment, and then combine that motivation with an attribute of experience.
My six moments are as follows:
- Motivation: To create; Experience: Macabre
- Motivation: To copy; Experience: Luck
- Motivation: To get money; Experience: Taunting
- Motivation: To maintain relationships; Experience: Camaraderie; Environment: Online social networking site (Facebook)
- Motivation: To maintain relationships; Experience: Camaraderie; Environment: Virtual Notes application (iPhone)
- Motivation: To maintain relationships; Experience: Camaraderie; Environment: Mac Dashboard; Blog (widget)
